Unannounced Steam-first game
An atmospheric strategy and survival project in private development. I own the design, Godot implementation, Blender pipeline, tools, testing, documentation and production infrastructure.
Studio owner · Indie game developer · Systems builder
I am an independent developer working across game development, infrastructure and creative tooling. My core stack is Godot, Blender, Python and Linux.
01 / PROFILE
I enjoy the overlap between infrastructure and creativity: building the game, improving the asset pipeline, automating repetitive work and keeping the production system reliable.
My background spans systems architecture, workflow design, customer experience and commercial delivery. Game development gives those disciplines a demanding place to meet.
02 / CURRENT WORK
An atmospheric strategy and survival project in private development. I own the design, Godot implementation, Blender pipeline, tools, testing, documentation and production infrastructure.
03 / CAREER
2006—Now · Three chapters · One through-line
Before founding Hubsays Studio, I spent nearly two decades in roles where customer trust, operational pressure and commercial outcomes had to move together. That experience shapes how I build games and production systems today: make the state visible, reduce friction and own the outcome.
Hubsays Studio
Founded a solo studio to build thoughtful PC games and the production systems needed to carry them from idea to release.
Independent Systems Builder
A hands-on retraining chapter focused on turning operational friction into software, governed automation and reliable review loops.
CleverTap
Led a European customer portfolio where technical onboarding, adoption, stakeholder alignment and commercial outcomes had to move together.
Atlassian
Progressed through three roles as Atlassian scaled, combining customer advocacy, high-velocity portfolio ownership and structured enterprise growth.
Owned a broad EMEA portfolio, built internal qualification tools and led complex expansion conversations across technical and commercial stakeholders.
Delivered sustained team-leading performance while introducing adoption and health signals that made renewal and growth conversations more useful.
Handled high-volume EMEA technical escalations and improved playbooks, coaching and handoffs to speed up customer resolution.
Catawiki
Supported customers across technical, account and escalation queues while documenting the repeatable paths that helped the team move faster.
Strata Community Insurance
Balanced underwriting discipline, portfolio health, broker relationships and customer outcomes in a regulated commercial environment.
AAMI
Combined high-volume service, consultative sales and peer coaching in a tightly measured contact-centre environment.
Ceracell Beekeeping Supplies
Coordinated dispatch, inventory, freight and safety on the warehouse floor through seasonal peaks where accuracy and timing mattered.
Spotless Services
Led high-volume food production in a hospital kitchen under strict hygiene, timing and compliance requirements.
Kermadec Ocean Restaurant
Ran a section through busy services, balancing preparation, quality, timing and support for junior team members.
GBS Bar & Restaurant
Built the first layer of a career-long operating style: prepare well, communicate clearly and stay calm under pressure.
04 / TOOLKIT
3D game systems, GDScript, UI and deterministic gameplay.
Modelling, procedural workflows and production-ready asset pipelines.
Automation, validation, tooling and data-led development.
Local-first workstations, infrastructure and reliable build environments.
05 / FOCUS
Mechanics, 3D worlds, player-facing clarity, testing and the production systems needed to ship.
Linux, self-hosted services, local compute, observability and systems that remain understandable.
Blender pipelines, Python automation and small tools that remove friction from creative work.
Turning complex state into choices, workflows and interfaces people can actually use.
06 / HOW I WORK
FOR FUTURE TEAMS
I am most useful where technical architecture, creative problem-solving and hands-on delivery belong in the same role. The studio is not a gap; it is current evidence of independent execution.
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