Studio owner · Indie game developer · Systems builder

I build games and the systems around them.

I am an independent developer working across game development, infrastructure and creative tooling. My core stack is Godot, Blender, Python and Linux.

+ Godot + Blender + Python + Linux + GDScript + Git

01 / PROFILE

Technical depth, creative ownership.

I enjoy the overlap between infrastructure and creativity: building the game, improving the asset pipeline, automating repetitive work and keeping the production system reliable.

My background spans systems architecture, workflow design, customer experience and commercial delivery. Game development gives those disciplines a demanding place to meet.

02 / CURRENT WORK

Building a studio from the foundations up.

01
Hubsays Studio Active development

Unannounced Steam-first game

An atmospheric strategy and survival project in private development. I own the design, Godot implementation, Blender pipeline, tools, testing, documentation and production infrastructure.

Godot 3D GDScript Blender Python Linux
Studio site

03 / CAREER

2006—Now · Three chapters · One through-line

Built under pressure. Now building worlds.

Before founding Hubsays Studio, I spent nearly two decades in roles where customer trust, operational pressure and commercial outcomes had to move together. That experience shapes how I build games and production systems today: make the state visible, reduce friction and own the outcome.

  • Commercial judgment Value and trade-offs
  • Customer empathy Trust and friction
  • Operational calm Clear, repeatable work
  1. Chapter 01 Studio & systems
  2. Netherlands · Independent

    Hubsays Studio

    Studio Owner & Indie Game Developer

    Founded a solo studio to build thoughtful PC games and the production systems needed to carry them from idea to release.

    • Own game design, Godot engineering, the Blender asset pipeline, testing, documentation and Steam preparation.
    • Run a local-first production environment across Linux, Python and private Gitea infrastructure.
    • Use AI as a review and acceleration layer while keeping creative and technical authority human.
    Godot Blender Python Studio operations
  3. Project-based · Remote

    Independent Systems Builder

    Local-first automation & workflow practice

    A hands-on retraining chapter focused on turning operational friction into software, governed automation and reliable review loops.

    • Built CareerOS and a portfolio of workflow prototypes for structured research, review and decision support.
    • Created a private Linux systems lab for containers, local models, dashboards and sensitive workflow testing.
    • Developed reusable QA gates, documentation patterns and human-in-the-loop operating playbooks.
    Linux Automation Local AI Quality gates
  4. Chapter 02 SaaS leadership
  5. Netherlands · Hybrid

    CleverTap

    Senior Customer Success Manager

    Led a European customer portfolio where technical onboarding, adoption, stakeholder alignment and commercial outcomes had to move together.

    • Reshaped enterprise onboarding around technical milestones connected to visible customer outcomes.
    • Standardised success plans, account health signals, stakeholder maps and escalation notes.
    • Connected Product, Sales and Customer Success around clearer retention and expansion workflows.
    Technical onboarding Customer success EMEA
  6. Netherlands · Remote

    Atlassian

    From Customer Advocate to Senior Account Manager

    Progressed through three roles as Atlassian scaled, combining customer advocacy, high-velocity portfolio ownership and structured enterprise growth.

    Senior Account Manager

    Owned a broad EMEA portfolio, built internal qualification tools and led complex expansion conversations across technical and commercial stakeholders.

    Account Manager

    Delivered sustained team-leading performance while introducing adoption and health signals that made renewal and growth conversations more useful.

    Customer Advocate

    Handled high-volume EMEA technical escalations and improved playbooks, coaching and handoffs to speed up customer resolution.

    SaaS Portfolio strategy Technical stakeholders Confluence
  7. Chapter 03 Operating foundations
  8. Netherlands · On-site

    Catawiki

    Customer Service Representative

    Supported customers across technical, account and escalation queues while documenting the repeatable paths that helped the team move faster.

    Customer support SLA delivery Process documentation
  9. Sydney · On-site

    Strata Community Insurance

    Account Manager & Underwriter

    Balanced underwriting discipline, portfolio health, broker relationships and customer outcomes in a regulated commercial environment.

    • Managed high-value residential strata portfolios through risk review, pricing and renewal decisions.
    • Built structured assessment and recommendation practices that made complex reviews easier to act on.
    Risk Underwriting Portfolio management
  10. Sydney · On-site

    AAMI

    Senior Sales & Customer Service Representative

    Combined high-volume service, consultative sales and peer coaching in a tightly measured contact-centre environment.

    Customer experience Coaching Consultative sales
  11. Early operations & hospitality Career chapter

    Ceracell Beekeeping Supplies

    Senior Storeman & Forklift Operator

    Coordinated dispatch, inventory, freight and safety on the warehouse floor through seasonal peaks where accuracy and timing mattered.

    Spotless Services

    Chef de Partie

    Led high-volume food production in a hospital kitchen under strict hygiene, timing and compliance requirements.

    Kermadec Ocean Restaurant

    Chef de Partie

    Ran a section through busy services, balancing preparation, quality, timing and support for junior team members.

    GBS Bar & Restaurant

    Chef de Partie

    Built the first layer of a career-long operating style: prepare well, communicate clearly and stay calm under pressure.

04 / TOOLKIT

The stack I reach for.

01

Godot

3D game systems, GDScript, UI and deterministic gameplay.

02

Blender

Modelling, procedural workflows and production-ready asset pipelines.

03

Python

Automation, validation, tooling and data-led development.

04

Linux

Local-first workstations, infrastructure and reliable build environments.

05 / FOCUS

Where my interests meet.

GAME

Game development

Mechanics, 3D worlds, player-facing clarity, testing and the production systems needed to ship.

INFR

Infrastructure

Linux, self-hosted services, local compute, observability and systems that remain understandable.

TOOLS

Creative tooling

Blender pipelines, Python automation and small tools that remove friction from creative work.

DESIGN

Systems thinking

Turning complex state into choices, workflows and interfaces people can actually use.

06 / HOW I WORK

Calm systems. Visible decisions. Real ownership.

  1. 01 Own the path from idea to working proof
  2. 02 Make state and trade-offs visible
  3. 03 Use AI as leverage, never as authority
  4. 04 Keep documentation close to the work
  5. 05 Test the behaviour people actually experience
  6. 06 Prefer durable systems over impressive theatre

FOR FUTURE TEAMS

Looking for someone who can connect the whole system?

I am most useful where technical architecture, creative problem-solving and hands-on delivery belong in the same role. The studio is not a gap; it is current evidence of independent execution.

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